Page Byte Address Description
64 0 4000
Screen memory
92 0 5C00
[Stage 1] Horizon graphic
92 240 5CF0
[Stage 1] Per-stage data
93 12 5D0C
[Stage 1] Table of addresses of LODs
93 26 5D1A
[Stage 1] Per-stage difficulty settings
93 29 5D1D
[Stage 1] Per-stage game setup data
93 43 5D2B
[Stage 1] Per-stage attract mode data
93 57 5D39
[Stage 1] Nancy's perp description
93 237 5DED
[Stage 1] Arrest messages
94 63 5E3F
[Stage 1] Graphics definitions
94 196 5EC4
[Stage 1] Initial map segment
99 138 638A
[Stage 1] Ralph the Idaho Slasher's mugshot
100 62 643E
[Stage 1] LODs
118 240 76F0
[Graphics] Turbo icons
119 152 7798
[Pre-game] Messages
119 216 77D8
[Pre-game] Data
122 15 7A0F
[Graphics] Smoke and fire graphics
123 233 7BE9
[Graphics] Faces
126 5 7E05
[Graphics] Street lamps etc.
129 221 81DD
[Messages] Start of stage chatter
135 26 871A
Escape scene setup data
140 88 8C58
End of level messages
150 63 963F
In-game messages
152 169 98A9
In-game chatter structures
162 122 A27A
Font: 8x7 bitmap
166 35 A623
Hazard template
167 231 A7E7
Data block at A7E7
176 69 B045
Hero car jump table
184 40 B828
Horizon image related
205 236 CDEC
Data block at CDEC these are words, but not ptrs
206 51 CE33
Used by B4FD - groups of six bytes
206 170 CEAA
Used by B578 4 frames, all 8x6 masked
206 218 CEDA
Hero car drawing instructions
223 98 DF62
LED style numeric font used for scores
223 248 DFF8
Mini font used for in-game messages
224 178 E0B2
Graphics defns <Byte width, Flags, Height, Ptr, Ptr>
225 233 E1E9
Referenced by graphic entry 1 and 10
226 164 E2A4
Data for perp escape scene
226 198 E2C6
Data for road splits
227 75 E34B
Data block at E34B
227 100 E364
Transition masks
229 64 E540
A table of 96 words being 10^x or similar function
230 0 E600
Data block at E600
233 180 E9B4
Messages
238 38 EE26
Sinclair joystick input scheme
238 43 EE2B
Cursor joystick input scheme
238 48 EE30
"SHOCKED<ENTER>" ?
238 56 EE38
temp input scheme buffer?
238 61 EE3D
Bytes copied to $A0CD
240 254 F0FE
Music data
244 145 F491
Credits / Score messages show in attract mode
245 190 F5BE
Status panel initial image
253 190 FDBE
Status panel initial attributes