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E2A4: Data for perp escape scene
Perp escape scene, hazards
perp_escape_hazards E2A4 DEFB $1B,$00,$09,$01,$00,$03
Perp escape scene, curvature
perp_escape_curvature E2AA DEFB $F0 Straight
E2AB DEFB $00,$00 Escape, Command 0 (Continue at <Address>)
E2AD DEFW perp_escape_curvature Loop
Perp escape scene, height
perp_escape_height E2AF DEFB $F8 Level ground
E2B0 DEFB $00,$00 Escape, Command 0 (Continue at <Address>)
E2B2 DEFW perp_escape_height Loop
Perp escape scene, lanes
perp_escape_lanes E2B4 DEFB $35 Length byte ?
E2B5 DEFB $81 Lanes byte ?
E2B6 DEFB $FF
E2B7 DEFB $45
perp_escape_lanes_loop E2B8 DEFB $0C
E2B9 DEFB $00
E2BA DEFB $0A
E2BB DEFB $FF
E2BC DEFB $00,$00 Escape, Command 0 (Continue at <Address>)
E2BE DEFW perp_escape_lanes_loop Loop (partial)
Perp escape scene, lane objects [not sure now, could be right curve road]
perp_escape_leftobjs E2C0 DEFB $10
perp_escape_leftobjs_loop E2C1 DEFB $F3
E2C2 DEFB $00,$00 Escape, Command 0 (Continue at <Address>)
E2C4 DEFW perp_escape_leftobjs_loop Loop (partial)
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