| Chase H.Q. | Data |
| Prev: E1E9 | Up: Map | Next: E2C6 |
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Perp escape scene, hazards
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| perp_escape_hazards | E2A4 | DEFB $1B,$00,$09,$01,$00,$03 | ||
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Perp escape scene, curvature
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| perp_escape_curvature | E2AA | DEFB $F0 | Straight | |
| E2AB | DEFB $00,$00 | Escape, Command 0 (Continue at <Address>) | ||
| E2AD | DEFW perp_escape_curvature | Loop | ||
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Perp escape scene, height
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| perp_escape_height | E2AF | DEFB $F8 | Level ground | |
| E2B0 | DEFB $00,$00 | Escape, Command 0 (Continue at <Address>) | ||
| E2B2 | DEFW perp_escape_height | Loop | ||
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Perp escape scene, lanes
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| perp_escape_lanes | E2B4 | DEFB $35 | Length byte ? | |
| E2B5 | DEFB $81 | Lanes byte ? | ||
| E2B6 | DEFB $FF | |||
| E2B7 | DEFB $45 | |||
| perp_escape_lanes_loop | E2B8 | DEFB $0C | ||
| E2B9 | DEFB $00 | |||
| E2BA | DEFB $0A | |||
| E2BB | DEFB $FF | |||
| E2BC | DEFB $00,$00 | Escape, Command 0 (Continue at <Address>) | ||
| E2BE | DEFW perp_escape_lanes_loop | Loop (partial) | ||
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Perp escape scene, lane objects [not sure now, could be right curve road]
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| perp_escape_leftobjs | E2C0 | DEFB $10 | ||
| perp_escape_leftobjs_loop | E2C1 | DEFB $F3 | ||
| E2C2 | DEFB $00,$00 | Escape, Command 0 (Continue at <Address>) | ||
| E2C4 | DEFW perp_escape_leftobjs_loop | Loop (partial) | ||
| Prev: E1E9 | Up: Map | Next: E2C6 |