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B045: Hero car jump table
This is a table of 10 values used when the hero car jumps. The first byte of the entry is used to make the car move vertically (by self modifying B5AA). The second byte is used to change the pitch of the car where level/up/down = 0/3/6 (by self modifying B5AF). Used by B968.
hero_car_jump_table B045 DEFW $0D03 Delta 13, Pitch Up
B047 DEFW $0A03 Delta 10, Pitch Up
B049 DEFW $0703 Delta 7, Pitch Up
B04B DEFW $0403 Delta 4, Pitch Up
B04D DEFW $0200 Delta 2, Pitch Level
B04F DEFW $FE00 Delta -2, Pitch Level
B051 DEFW $FC06 Delta -4, Pitch Down
B053 DEFW $F906 Delta -7, Pitch Down
B055 DEFW $F606 Delta -10, Pitch Down
B057 DEFW $F306 Delta -13, Pitch Down
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