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B045: Hero car's jump table
This is a table of 10 values used when the hero car jumps. The first byte of each entry is used to change the pitch of the car, where level/up/down = 0/3/6 (by self modifying B5AF). The second byte of the entry is a delta used to make the car move vertically (by self modifying B5AA). Used by B968.
hero_car_jump_table B045 DEFB $03,$0D Pitch Up, Delta 13
B047 DEFB $03,$0A Pitch Up, Delta 10
B049 DEFB $03,$07 Pitch Up, Delta 7
B04B DEFB $03,$04 Pitch Up, Delta 4
B04D DEFB $00,$02 Pitch Level, Delta 2
B04F DEFB $00,$FE Pitch Level, Delta -2
B051 DEFB $06,$FC Pitch Down, Delta -4
B053 DEFB $06,$F9 Pitch Down, Delta -7
B055 DEFB $06,$F6 Pitch Down, Delta -10
B057 DEFB $06,$F3 Pitch Down, Delta -13
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