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871A: Escape scene setup data
14 bytes of setup_game data used by escape_scene. Map data addresses are all a byte earlier than their actual start data.
escape_scene_data 871A DEFW $0134 road_pos
871C DEFW $E2A9 road_curvature_ptr
871E DEFW $E2AE road_height_ptr
8720 DEFW $E2B3 road_lanes_ptr
8722 DEFW $E2A9 road_rightside_ptr (note: reuse of road curvature data)
8724 DEFW $E2A9 road_leftside_ptr (note: reuse of road curvature data)
8726 DEFW $E2A3 road_hazard_ptr
20 bytes copied to hazards[0]
escape_scene_hazards 8728 DEFB $FF Used flag
8729 DEFB $01,$00,$00,$00,$4C,$00,$00,$2C
8731 DEFW $0000
8733 DEFW just_ret Routine at just_ret (it's just a RET)
8735 DEFW $00FA
8737 DEFB $00,$00,$00,$00,$00
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