Chase H.Q. | Data |
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14 bytes of setup_game data used by escape_scene. Map data addresses are all a byte earlier than their actual start data.
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escape_scene_data | 871A | DEFW $0134 | road_pos | |
871C | DEFW $E2A9 | road_curvature_ptr | ||
871E | DEFW $E2AE | road_height_ptr | ||
8720 | DEFW $E2B3 | road_lanes_ptr | ||
8722 | DEFW $E2A9 | road_rightside_ptr (note: reuse of road curvature data) | ||
8724 | DEFW $E2A9 | road_leftside_ptr (note: reuse of road curvature data) | ||
8726 | DEFW $E2A3 | road_hazard_ptr | ||
20 bytes copied to hazards[0]
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escape_scene_hazards | 8728 | DEFB $FF | Used flag | |
8729 | DEFB $01,$00,$00,$00,$4C,$00,$00,$2C | |||
8731 | DEFW $0000 | |||
8733 | DEFW just_ret | Routine at just_ret (it's just a RET) | ||
8735 | DEFW $00FA | |||
8737 | DEFB $00,$00,$00,$00,$00 |
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