Page Byte Address Description
64 0 4000
Loading screen
91 0 5B00
Super tiles
107 121 6B79
Beds
107 133 6B85
Room definition dimensions
107 173 6BAD
Rooms and tunnels
108 21 6C15
Room 1: Hut 1, far side
108 71 6C47
Room 2: Hut 2, near side
108 109 6C6D
Room 3: Hut 2, far side
108 159 6C9F
Room 4: Hut 3, near side
108 201 6CC9
Room 5: Hut 3, far side
108 251 6CFB
Room 8: Corridor
109 15 6D0F
Room 9: Room with crate
109 55 6D37
Room 10: Room with lockpick
109 112 6D70
Room 11: Room with papers
109 148 6D94
Room 12: Corridor
109 166 6DA6
Room 13: Corridor
109 190 6DBE
Room 14: Room with torch
109 234 6DEA
Room 15: Room with uniform
110 32 6E20
Room 16: Corridor
110 50 6E32
Room 7: Corridor
110 67 6E43
Room 18: Room with radio
110 118 6E76
Room 19: Room with food
110 160 6EA0
Room 20: Room with red cross parcel
110 207 6ECF
Room 22: Room with red key
110 242 6EF2
Room 23: Breakfast room
111 32 6F20
Room 24: Solitary confinement cell
111 50 6F32
Room 25: Breakfast room
111 91 6F5B
Room 28: Hut 1, near side
111 130 6F82
Room 29: Start of second tunnel
111 158 6F9E
Room 31
111 186 6FBA
Room 36
111 211 6FD3
Room 32
111 236 6FEC
Room 34
112 8 7008
Room 35
112 36 7024
Room 30
112 65 7041
Room 40
112 93 705D
Room 44
112 117 7075
Room 50: Blocked tunnel
112 149 7095
Interior object definitions
113 1 7101
Room object 0: Straight tunnel section SW-NE
113 27 711B
Room object 1: Small tunnel entrance
113 33 7121
Room object 3: Straight tunnel section NW-SE
113 59 713B
Room object 4: Tunnel T-join section NW-SE
113 85 7155
Room object 5: Prisoner sat mid table
113 90 715A
Room object 6: Tunnel T-join section SW-NE
113 116 7174
Room object 7: Tunnel corner section SW-SE
113 142 718E
Room object 12: Tunnel corner section NW-NE
113 166 71A6
Room object 13: Empty bench
113 171 71AB
Room object 14: Tunnel corner section NE-SE
113 196 71C4
Room object 17: Tunnel corner section NW-SW
113 222 71DE
Room object 18: Tunnel entrance
113 248 71F8
Room object 19: Prisoner sat end table
114 0 7200
Room object 20: Collapsed tunnel section SW-NE
114 26 721A
Room object 2: Room outline 22x12 A
114 142 728E
Room object 8: Wide window facing SE
114 174 72AE
Room object 9: Empty bed facing SE
114 193 72C1
Room object 10: Short wardrobe facing SW
114 204 72CC
Room object 11: Chest of drawers facing SW
114 209 72D1
Room object 15: Door frame SE
114 235 72EB
Room object 16: Door frame SW
115 5 7305
Room object 22: Chair facing SE
115 15 730F
Room object 23: Occupied bed
115 37 7325
Room object 24: Ornate wardrobe facing SW
115 51 7333
Room object 25: Chair facing SW
115 60 733C
Room object 26: Cupboard facing SE
115 66 7342
Room object 29: Table
115 75 734B
Room object 30: Stove pipe
115 89 7359
Room object 31: Papers on floor
115 92 735C
Room object 32: Tall wardrobe facing SW
115 106 736A
Room object 33: Small shelf facing SE
115 111 736F
Room object 34: Small crate
115 116 7374
Room object 35: Small window with bars facing SE
115 133 7385
Room object 36: Tiny door frame NE (tunnel entrance)
115 147 7393
Room object 37: Noticeboard facing SE
115 165 73A5
Room object 38: Door frame NW
115 191 73BF
Room object 40: Door frame NE
115 217 73D9
Room object 41: Room outline 15x8
116 37 7425
Room object 42: Cupboard facing SW
116 45 742D
Room object 43: Mess bench
116 82 7452
Room object 44: Mess table
116 130 7482
Room object 45: Mess bench short
116 147 7493
Room object 46: Room outline 18x10 B
116 245 74F5
Room object 47: Room outline 22x12 B
117 112 7570
Room object 48: Tiny table
117 118 7576
Room object 49: Tiny drawers facing SE
117 126 757E
Room object 50: Tall drawers facing SW
117 136 7588
Room object 51: Desk facing SW
117 162 75A2
Room object 52: Sink facing SE
117 170 75AA
Room object 53: Key rack facing SE
117 176 75B0
Room object 27: Room outline 18x10 A
118 18 7612
Character structures
118 200 76C8
Item structures
119 56 7738
Routes
120 58 783A
Locations
120 214 78D6
Doors
122 198 7AC6
Solitary position
125 205 7DCD
Messages table
127 0 7F00
Static tiles
130 24 8218
Tiles
158 228 9EE4
Route to permitted
159 21 9F15
Permitted bounds
161 71 A147
Bell ringer bitmaps
161 115 A173
Timed events
162 127 A27F
Prisoners and guards
166 158 A69E
Bitmap font
173 41 AD29
Searchlight movements
175 94 AF5E
Zoombox tiles
181 62 B53E
Walls
188 238 BCEE
Map tiles
204 49 CC31
Solitary commandant data
205 106 CD6A
Default item locations
205 154 CD9A
Character meta data
205 170 CDAA
Animation indices
205 242 CDF2
Animations
206 34 CE22
Sprites
207 6 CF06
Animations
208 38 D026
Sprite bitmaps and masks
221 105 DD69
Item attributes
221 125 DD7D
Item definitions
221 221 DDDD
Item bitmaps and masks
224 224 E0E0
Plot masked sprites (16px) enables
224 236 E0EC
Plot masked sprites (24px) enables
229 95 E55F
Masks
234 124 EA7C
Interior mask data source
235 197 EBC5
Mask pointers
236 1 EC01
Exterior mask data
237 211 EDD3
Game window start addresses
240 93 F05D
Locked doors
240 118 F076
Static graphic definitions
242 225 F2E1
byte_F2E1
242 226 F2E2
Keyboard port high bytes
243 3 F303
Keycode to glyph
243 43 F32B
Key name screen addresses
244 61 F43D
Input routines
245 70 F546
Music channel 0 data
254 244 FEF4
Junk