Data |
Prev: CDF2 | Up: Map | Next: CF06 |
These are the objects which can move. This includes STOVE, CRATE, PRISONER, CRAWL, DOG, GUARD and COMMANDANT.
Structure:
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sprite_stove | CE22 | DEFB $03,$16,$46,$DB,$72,$DB | 3, 22, { bitmap_stove, mask_stove } // (16x22,$DB46,$DB72) | |||||||||||
sprite_crate | CE28 | DEFB $04,$18,$B6,$DA,$FE,$DA | 4, 24, { bitmap_crate, mask_crate } // (24x24,$DAB6,$DAFE) | |||||||||||
Glitch: All of the prisoner sprites are one row too high.
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sprite_prisoner | CE2E | DEFB $03,$1B,$8C,$D2,$45,$D5 | 3, 27, { bitmap_prisoner_facing_top_left_1, mask_various_facing_top_left_1 } // (16x27,$D28C,$D545) | |||||||||||
CE34 | DEFB $03,$1C,$56,$D2,$05,$D5 | 3, 28, { bitmap_prisoner_facing_top_left_2, mask_various_facing_top_left_2 } // (16x28,$D256,$D505) | ||||||||||||
CE3A | DEFB $03,$1C,$20,$D2,$C5,$D4 | 3, 28, { bitmap_prisoner_facing_top_left_3, mask_various_facing_top_left_3 } // (16x28,$D220,$D4C5) | ||||||||||||
CE40 | DEFB $03,$1C,$EA,$D1,$85,$D4 | 3, 28, { bitmap_prisoner_facing_top_left_4, mask_various_facing_top_left_4 } // (16x28,$D1EA,$D485) | ||||||||||||
CE46 | DEFB $03,$1B,$C0,$D2,$85,$D5 | 3, 27, { bitmap_prisoner_facing_bottom_right_1, mask_various_facing_bottom_right_1 } // (16x27,$D2C0,$D585) | ||||||||||||
CE4C | DEFB $03,$1D,$F4,$D2,$C5,$D5 | 3, 29, { bitmap_prisoner_facing_bottom_right_2, mask_various_facing_bottom_right_2 } // (16x29,$D2F4,$D5C5) | ||||||||||||
CE52 | DEFB $03,$1C,$2C,$D3,$05,$D6 | 3, 28, { bitmap_prisoner_facing_bottom_right_3, mask_various_facing_bottom_right_3 } // (16x28,$D32C,$D605) | ||||||||||||
CE58 | DEFB $03,$1C,$62,$D3,$3D,$D6 | 3, 28, { bitmap_prisoner_facing_bottom_right_4, mask_various_facing_bottom_right_4 } // (16x28,$D362,$D63D) | ||||||||||||
CE5E | DEFB $04,$10,$C5,$D3,$77,$D6 | 4, 16, { bitmap_crawl_facing_bottom_left_1, mask_crawl_facing_bottom_left } // (24x16,$D3C5,$D677) | ||||||||||||
CE64 | DEFB $04,$0F,$98,$D3,$77,$D6 | 4, 15, { bitmap_crawl_facing_bottom_left_2, mask_crawl_facing_bottom_left } // (24x15,$D398,$D677) | ||||||||||||
CE6A | DEFB $04,$10,$F5,$D3,$55,$D4 | 4, 16, { bitmap_crawl_facing_top_left_1, mask_crawl_facing_top_left } // (24x16,$D3F5,$D455) | ||||||||||||
CE70 | DEFB $04,$10,$25,$D4,$55,$D4 | 4, 16, { bitmap_crawl_facing_top_left_2, mask_crawl_facing_top_left } // (24x16,$D425,$D455) | ||||||||||||
sprite_dog | CE76 | DEFB $04,$10,$67,$D8,$21,$D9 | 4, 16, { bitmap_dog_facing_top_left_1, mask_dog_facing_top_left } // (24x16,$D867,$D921) | |||||||||||
CE7C | DEFB $04,$10,$97,$D8,$21,$D9 | 4, 16, { bitmap_dog_facing_top_left_2, mask_dog_facing_top_left } // (24x16,$D897,$D921) | ||||||||||||
CE82 | DEFB $04,$0F,$C7,$D8,$21,$D9 | 4, 15, { bitmap_dog_facing_top_left_3, mask_dog_facing_top_left } // (24x15,$D8C7,$D921) | ||||||||||||
CE88 | DEFB $04,$0F,$F4,$D8,$21,$D9 | 4, 15, { bitmap_dog_facing_top_left_4, mask_dog_facing_top_left } // (24x15,$D8F4,$D921) | ||||||||||||
CE8E | DEFB $04,$0E,$51,$D9,$F9,$D9 | 4, 14, { bitmap_dog_facing_bottom_right_1, mask_dog_facing_bottom_right } // (24x14,$D951,$D9F9) | ||||||||||||
CE94 | DEFB $04,$0F,$7B,$D9,$F9,$D9 | 4, 15, { bitmap_dog_facing_bottom_right_2, mask_dog_facing_bottom_right } // (24x15,$D97B,$D9F9) | ||||||||||||
Glitch: The height of following sprite is two rows too high.
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CE9A | DEFB $04,$0F,$A8,$D9,$F9,$D9 | 4, 15, { bitmap_dog_facing_bottom_right_3, mask_dog_facing_bottom_right } // (24x15,$D9A8,$D9F9) | ||||||||||||
CEA0 | DEFB $04,$0E,$CF,$D9,$F9,$D9 | 4, 14, { bitmap_dog_facing_bottom_right_4, mask_dog_facing_bottom_right } // (24x14,$D9CF,$D9F9) | ||||||||||||
sprite_guard | CEA6 | DEFB $03,$1B,$4D,$D7,$45,$D5 | 3, 27, { bitmap_guard_facing_top_left_1, mask_various_facing_top_left_1 } // (16x27,$D74D,$D545) | |||||||||||
CEAC | DEFB $03,$1D,$13,$D7,$05,$D5 | 3, 29, { bitmap_guard_facing_top_left_2, mask_various_facing_top_left_2 } // (16x29,$D713,$D505) | ||||||||||||
CEB2 | DEFB $03,$1B,$DD,$D6,$C5,$D4 | 3, 27, { bitmap_guard_facing_top_left_3, mask_various_facing_top_left_3 } // (16x27,$D6DD,$D4C5) | ||||||||||||
CEB8 | DEFB $03,$1B,$A7,$D6,$85,$D4 | 3, 27, { bitmap_guard_facing_top_left_4, mask_various_facing_top_left_4 } // (16x27,$D6A7,$D485) | ||||||||||||
CEBE | DEFB $03,$1D,$83,$D7,$85,$D5 | 3, 29, { bitmap_guard_facing_bottom_right_1, mask_various_facing_bottom_right_1 } // (16x29,$D783,$D585) | ||||||||||||
CEC4 | DEFB $03,$1D,$BD,$D7,$C5,$D5 | 3, 29, { bitmap_guard_facing_bottom_right_2, mask_various_facing_bottom_right_2 } // (16x29,$D7BD,$D5C5) | ||||||||||||
CECA | DEFB $03,$1C,$F7,$D7,$05,$D6 | 3, 28, { bitmap_guard_facing_bottom_right_3, mask_various_facing_bottom_right_3 } // (16x28,$D7F7,$D605) | ||||||||||||
CED0 | DEFB $03,$1C,$2F,$D8,$3D,$D6 | 3, 28, { bitmap_guard_facing_bottom_right_4, mask_various_facing_bottom_right_4 } // (16x28,$D82F,$D63D) | ||||||||||||
sprite_commandant | CED6 | DEFB $03,$1C,$D6,$D0,$45,$D5 | 3, 28, { bitmap_commandant_facing_top_left_1, mask_various_facing_top_left_1 } // (16x28,$D0D6,$D545) | |||||||||||
CEDC | DEFB $03,$1E,$9A,$D0,$05,$D5 | 3, 30, { bitmap_commandant_facing_top_left_2, mask_various_facing_top_left_2 } // (16x30,$D09A,$D505) | ||||||||||||
CEE2 | DEFB $03,$1D,$60,$D0,$C5,$D4 | 3, 29, { bitmap_commandant_facing_top_left_3, mask_various_facing_top_left_3 } // (16x29,$D060,$D4C5) | ||||||||||||
CEE8 | DEFB $03,$1D,$26,$D0,$85,$D4 | 3, 29, { bitmap_commandant_facing_top_left_4, mask_various_facing_top_left_4 } // (16x29,$D026,$D485) | ||||||||||||
CEEE | DEFB $03,$1B,$0E,$D1,$85,$D5 | 3, 27, { bitmap_commandant_facing_bottom_right_1, mask_various_facing_bottom_right_1 } // (16x27,$D10E,$D585) | ||||||||||||
CEF4 | DEFB $03,$1C,$44,$D1,$C5,$D5 | 3, 28, { bitmap_commandant_facing_bottom_right_2, mask_various_facing_bottom_right_2 } // (16x28,$D144,$D5C5) | ||||||||||||
CEFA | DEFB $03,$1B,$7C,$D1,$05,$D6 | 3, 27, { bitmap_commandant_facing_bottom_right_3, mask_various_facing_bottom_right_3 } // (16x27,$D17C,$D605) | ||||||||||||
CF00 | DEFB $03,$1C,$B2,$D1,$3D,$D6 | 3, 28, { bitmap_commandant_facing_bottom_right_4, mask_various_facing_bottom_right_4 } // (16x28,$D1B2,$D63D) |
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