Data |
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This is an array, 24 long, of pointers to animation data.
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Normal animations, move the map
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animations | CDF2 | DEFW anim_walk_tl | ||
CDF4 | DEFW anim_walk_tr | |||
CDF6 | DEFW anim_walk_br | |||
CDF8 | DEFW anim_walk_bl | |||
Normal + turning
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CDFA | DEFW anim_turn_tl | |||
CDFC | DEFW anim_turn_tr | |||
CDFE | DEFW anim_turn_br | |||
CE00 | DEFW anim_turn_bl | |||
Standing still
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CE02 | DEFW anim_wait_tl | |||
CE04 | DEFW anim_wait_tr | |||
CE06 | DEFW anim_wait_br | |||
CE08 | DEFW anim_wait_bl | |||
Note that when crawling the hero won't spin around in the tunnel. He'll retain his orientation until specficially spun around using the controls opposite to the direction of the tunnel.
Crawling
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CE0A | DEFW anim_crawl_tl | |||
CE0C | DEFW anim_crawl_tr | |||
CE0E | DEFW anim_crawl_br | |||
CE10 | DEFW anim_crawl_bl | |||
Crawling + turning
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CE12 | DEFW anim_crawlturn_tl | |||
CE14 | DEFW anim_crawlturn_tr | |||
CE16 | DEFW anim_crawlturn_br | |||
CE18 | DEFW anim_crawlturn_bl | |||
Crawling still
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CE1A | DEFW anim_crawlwait_tl | |||
CE1C | DEFW anim_crawlwait_tr | |||
CE1E | DEFW anim_crawlwait_br | |||
CE20 | DEFW anim_crawlwait_bl |
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