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CDF2: Animations
This is an array, 24 long, of pointers to animation data.
Normal animations, move the map
animations CDF2 DEFW anim_walk_tl
CDF4 DEFW anim_walk_tr
CDF6 DEFW anim_walk_br
CDF8 DEFW anim_walk_bl
Normal + turning
CDFA DEFW anim_turn_tl
CDFC DEFW anim_turn_tr
CDFE DEFW anim_turn_br
CE00 DEFW anim_turn_bl
Standing still
CE02 DEFW anim_wait_tl
CE04 DEFW anim_wait_tr
CE06 DEFW anim_wait_br
CE08 DEFW anim_wait_bl
Note that when crawling the hero won't spin around in the tunnel. He'll retain his orientation until specficially spun around using the controls opposite to the direction of the tunnel.
Crawling
CE0A DEFW anim_crawl_tl
CE0C DEFW anim_crawl_tr
CE0E DEFW anim_crawl_br
CE10 DEFW anim_crawl_bl
Crawling + turning
CE12 DEFW anim_crawlturn_tl
CE14 DEFW anim_crawlturn_tr
CE16 DEFW anim_crawlturn_br
CE18 DEFW anim_crawlturn_bl
Crawling still
CE1A DEFW anim_crawlwait_tl
CE1C DEFW anim_crawlwait_tr
CE1E DEFW anim_crawlwait_br
CE20 DEFW anim_crawlwait_bl
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