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This table maps a route index to a list of valid rooms and areas. in_permitted_area uses this to check if the hero is in an area permitted by the current route.
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route_to_permitted | 9EE4 | DEFB $2A,$F9,$9E | Route 42: 9EF9 | |
9EE7 | DEFB $05,$FC,$9E | Route 5: 9EFC | ||
9EEA | DEFB $0E,$01,$9F | Route 14: 9F01 | ||
9EED | DEFB $10,$08,$9F | Route 16: 9F08 | ||
9EF0 | DEFB $2C,$0E,$9F | Route 44: 9F0E | ||
9EF3 | DEFB $2B,$11,$9F | Route 43: 9F11 | ||
9EF6 | DEFB $2D,$13,$9F | Route 45: 9F13 | ||
This is followed by seven lists which encode a list of valid rooms (if top bit is set) or permitted areas (0, 1 or 2) for a given route and step within the route. Each list is terminated by $FF.
Note that while routes encode the transitions _between_ rooms, this table encodes individual rooms or areas, so each list here will be one entry longer than the corresponding route.
In the comments below: R<n> => Room n, A<m> => Area m.
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9EF9 | DEFB $82,$82,$FF | ( R2, R2, $FF) | ||
9EFC | DEFB $83,$01,$01,$01,$FF | ( R3, A1, A1, A1, $FF) | ||
9F01 | DEFB $01,$01,$01,$00,$02,$02,$FF | ( A1, A1, A1, A0, A2, A2, $FF) | ||
9F08 | DEFB $01,$01,$95,$97,$99,$FF | ( A1, A1, R21, R23, R25, $FF) | ||
9F0E | DEFB $83,$82,$FF | ( R3, R2, $FF) | ||
9F11 | DEFB $99,$FF | (R25, $FF) | ||
9F13 | DEFB $01,$FF | ( A1, $FF) |
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