Address Description
C000
[Stage 5] Horizon graphic
C0F0
[Stage 5] Per-stage data
C10C
[Stage 5] Table of addresses of LODs
C11A
[Stage 5] Per-stage difficulty settings
C11D
[Stage 5] Per-stage setup data
C12B
[Stage 5] Per-stage attract mode data
C139
[Stage 5] Nancy's perp description
C1E6
[Stage 5] Arrest messages
C239
[Stage 5] Hittable hazards
C23F
[Stage 5] Object graphic definitions (right)
C270
[Stage 5] Object graphic definitions (left)
C2A1
[Stage 5] Map curvature data (start section)
C2C9
[Stage 5] Map height data (start section)
C2FB
[Stage 5] Map lanes data (start section)
C30D
[Stage 5] Map hazards data (start section)
C32C
[Stage 5] Map left object data (start section)
C3D2
[Stage 5] Map right object data (start section)
C455
[Stage 5] Map curvature data (right section)
C468
[Stage 5] Map height data (right section)
C47A
[Stage 5] Map lanes data (right section)
C492
[Stage 5] Map hazards data (right section)
C49A
[Stage 5] Map left object data (right section)
C4DD
[Stage 5] Map right object data (right section)
C513
[Stage 5] Map curvature data (left section)
C526
[Stage 5] Map height data (left section)
C53E
[Stage 5] Map lanes data (left section)
C552
[Stage 5] Map hazards data (left section)
C560
[Stage 5] Map left object data (left section)
C5A3
[Stage 5] Map right object data (left section)
C5E3
[Stage 5] Map curvature data (merge section)
C5F8
[Stage 5] Map height data (merge section)
C614
[Stage 5] Map lanes data (merge section)
C628
[Stage 5] Map hazards data (merge section)
C62D
[Stage 5] Map left object data (merge section)
C651
[Stage 5] Map right object data (merge section)
C65C
[Stage 5] Map curvature data (loop section)
C684
[Stage 5] Map height data (loop section)
C6BB
[Stage 5] Map lanes data (loop section)
C6D1
[Stage 5] Map hazards data (loop section)
C6EE
[Stage 5] Map left object data (loop section)
C7A5
[Stage 5] Map right object data (loop section)
C82E
[Stage 5] Perp's mugshot
DAE9
[Stage 5] Unidentified data (gap before end screen)
E000
Show the end screen
E06C
End-screen trigger flags and congratulations text pointers
E0FE
Script data
E20A
Command interpreter
E2D9
Interpreter handler: draw graphic frame
E3A5
Handshake animation frame-advance table
E3B7
Fade the glyph attribute band, then advance the handshake
E42E
Sweep the playfield attributes toward their target colours
E46D
Fade the glyph attribute band out
E4A9
Draws an end-game montage shot to the screen (attrs -> screen)
E4E1
[Graphics] End-game montage shots
F7D1
Interrupt setup
F7EF
Reset music
F7FF
Setup the next music pattern
F82F
Play menu music (48K mode only)
F8B0
Interrupt entry point
F8B9
Drum sample players
F8F5
Drum 2 sample
F953
Drum 1 sample
F9F3
White noise generator
FA2B
End screen music patterns
FA42
End screen music data
FAF0
Bank 7 tail (unidentified)