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FA42: End screen music data
The byte streams the patterns index into, in the same 0bdaaaaiii form the in-game engine uses: bit 7 is an extra delay flag, bits 6-3 are the instrument argument and bits 2-0 the instrument (0 = silence, 1 = drum 2, 2 = drum 1, 3 = noise). A byte of 1 ends a pattern. The first byte of each stream is the note delay, not a note.
b7_music_data FA42 DEFB $06,$4B,$1B
FA45 DEFB $1B,$1B,$4B,$1B,$1B,$1B,$1B,$4B
FA4D DEFB $1B,$1B,$4B,$1B,$1B,$1B,$4B,$1B
FA55 DEFB $1B,$1B,$4B,$1B,$1B,$4B,$1B,$4B
FA5D DEFB $1B,$4B,$4B,$1B,$4B,$1B,$01,$06
FA65 DEFB $41,$1B,$1B,$1B,$42,$1B,$1B,$1B
FA6D DEFB $1B,$41,$1B,$41,$42,$1B,$41,$1B
FA75 DEFB $41,$1B,$1B,$1B,$42,$1B,$1B,$1B
FA7D DEFB $1B,$41,$1B,$41,$42,$1B,$42,$42
FA85 DEFB $01,$06,$41,$1B,$41,$1B,$42,$1B
FA8D DEFB $1B,$41,$1B,$41,$1B,$41,$42,$1B
FA95 DEFB $42,$1B,$01,$06,$41,$1B,$41,$1B
FA9D DEFB $42,$41,$1B,$41,$41,$1B,$41,$1B
FAA5 DEFB $42,$41,$42,$1B,$01,$06,$41,$1B
FAAD DEFB $41,$1B,$42,$41,$1B,$41,$42,$1B
FAB5 DEFB $42,$1B,$42,$42,$42,$1B,$01,$06
FABD DEFB $41,$1B,$1B,$1B,$1B,$1B,$1B,$41
FAC5 DEFB $41,$41,$1B,$41,$1B,$41,$1B,$41
FACD DEFB $01,$06,$41,$1B,$41,$1B,$42,$1B
FAD5 DEFB $42,$41,$42,$42,$1B,$42,$42,$41
FADD DEFB $42,$00,$5B,$53,$4B,$43,$3B,$33
FAE5 DEFB $2B,$23,$1B,$13,$0B,$01,$FF,$00
FAED DEFB $01,$00,$00
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