E4A9: Draws an end-game montage shot to the screen (attrs -> screen)
| draw_endshot |
E4A9 |
PUSH DE |
|
E4AA |
LD B,$40 |
| draw_endshot_0 |
E4AC |
PUSH BC |
|
E4AD |
LD BC,$000D |
|
E4B0 |
PUSH DE |
|
E4B1 |
LDIR |
|
E4B3 |
POP DE |
|
E4B4 |
INC D |
|
E4B5 |
LD A,D |
|
E4B6 |
AND $07 |
|
E4B8 |
JR NZ,draw_endshot_1 |
|
E4BA |
LD A,E |
|
E4BB |
ADD A,$20 |
|
E4BD |
LD E,A |
|
E4BE |
JR C,draw_endshot_1 |
|
E4C0 |
LD A,D |
|
E4C1 |
SUB $08 |
|
E4C3 |
LD D,A |
| draw_endshot_1 |
E4C4 |
POP BC |
|
E4C5 |
DJNZ draw_endshot_0 |
|
E4C7 |
POP DE |
|
E4C8 |
LD A,D |
|
E4C9 |
RRCA |
|
E4CA |
RRCA |
|
E4CB |
RRCA |
|
E4CC |
AND $03 |
|
E4CE |
ADD A,$EF |
|
E4D0 |
LD D,A |
|
E4D1 |
LD A,$08 |
| e4d3_loop |
E4D3 |
LD BC,$000D |
|
E4D6 |
LDIR |
|
E4D8 |
LD C,$13 |
|
E4DA |
EX DE,HL |
|
E4DB |
ADD HL,BC |
|
E4DC |
EX DE,HL |
|
E4DD |
DEC A |
|
E4DE |
JR NZ,e4d3_loop |
|
E4E0 |
RET |