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C000: [Stage 5] Horizon graphic
The stage's skyline: 10 bytes wide by 24 rows, 240 bytes in all. It arrives at $5C00 with the rest of the per-stage data, and pre_shift_backdrop makes a copy at $5B00 rotated right by one nibble. Bit 0 of the horizontal scroll then picks between the two in draw_road, so the four pixel shift comes free.
graphic-bank7-c000
stage5_backdrop C000 DEFB $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF
C008 DEFB $FF,$FF,$00,$00,$0A,$B7,$1D,$40
C010 DEFB $AA,$BF,$FF,$FF,$00,$00,$00,$5E
C018 DEFB $BA,$80,$57,$FF,$FF,$FA,$80,$02
C020 DEFB $A5,$6F,$34,$02,$BF,$FF,$FF,$FD
C028 DEFB $70,$00,$00,$5A,$B8,$05,$FF,$FF
C030 DEFB $FF,$EA,$5C,$00,$00,$BC,$25,$BE
C038 DEFB $FF,$FF,$FF,$F7,$AE,$00,$00,$6E
C040 DEFB $A0,$07,$E7,$FF,$FF,$FA,$77,$00
C048 DEFB $2A,$B4,$00,$2B,$C1,$FF,$FF,$D5
C050 DEFB $A9,$C0,$01,$78,$15,$FF,$D1,$FF
C058 DEFB $F8,$00,$14,$70,$00,$DB,$00,$AF
C060 DEFB $80,$E3,$00,$00,$01,$38,$01,$BD
C068 DEFB $41,$DF,$84,$80,$48,$40,$08,$1C
C070 DEFB $2A,$F0,$02,$FF,$90,$04,$02,$12
C078 DEFB $02,$4F,$0F,$C0,$1D,$FF,$80,$20
C080 DEFB $10,$00,$00,$04,$01,$FA,$36,$BF
C088 DEFB $80,$80,$00,$0A,$80,$2E,$B7,$D0
C090 DEFB $03,$FF,$00,$00,$04,$40,$00,$07
C098 DEFB $2A,$E0,$01,$5F,$00,$02,$00,$02
C0A0 DEFB $00,$42,$01,$68,$00,$3F,$00,$01
C0A8 DEFB $00,$90,$00,$17,$00,$F4,$00,$1E
C0B0 DEFB $00,$00,$00,$00,$00,$03,$81,$7C
C0B8 DEFB $06,$3D,$00,$01,$00,$28,$00,$15
C0C0 DEFB $C0,$E7,$5F,$70,$40,$00,$80,$00
C0C8 DEFB $40,$02,$F1,$C1,$B1,$80,$10,$28
C0D0 DEFB $00,$87,$10,$05,$1F,$00,$00,$00
C0D8 DEFB $0C,$44,$00,$18,$05,$0E,$00,$00
C0E0 DEFB $00,$00,$01,$81,$40,$60,$00,$F8
C0E8 DEFB $00,$00,$00,$00,$00,$00,$3F,$00
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