Prev: B29F Up: Map Next: B32D
B2FC: Reset outdoors
This resets the hero's position, redraws the scene, then zoomboxes it onto the screen.
Used by the routines at transition and keyscan_break.
Reset hero's position.
reset_outdoors B2FC LD HL,$8000 Reset the hero's screen position
B2FF CALL calc_vischar_iso_pos_from_vischar
Centre the map position on the hero.
B302 LD HL,$8018 Point HL at the hero's iso_pos.x
B305 LD A,(HL) Read it into (A, C)
B306 INC L
B307 LD C,(HL)
B308 CALL divide_by_8 Divide (C,A) by 8 (with no rounding). Result is in A
11 here is the width of the game screen minus half of the hero's width
B30B SUB $0B Subtract 11
B30D LD ($81BB),A Set map_position.x
B310 INC L Advance HL to the hero's iso_pos.y
B311 LD A,(HL) Read it into (A, C)
B312 INC L
B313 LD C,(HL)
B314 CALL divide_by_8 Divide (C,A) by 8 (with no rounding). Result is in A
6 here is the height of the game screen minus half of the hero's height
B317 SUB $06 Subtract 6
B319 LD ($81BC),A Set map_position.y
B31C XOR A Set the global current room index to room_0_OUTDOORS
B31D LD ($68A0),A
B320 CALL get_supertiles Update the supertiles in map_buf
B323 CALL plot_all_tiles Plot all tiles
B326 CALL setup_movable_items Setup movable items
B329 CALL zoombox Zoombox the scene onto the screen
B32C RET Return
Prev: B29F Up: Map Next: B32D