Prev: F32E Up: Map Next: F3B6
F39F: something done in phase 4 when perp is caught (play sample?)
handle_perp_caught_128k F39F LD A,($8E4A) Return if overlay frame delay < 42
F3A2 CP $2A
F3A4 RET C
F3A5 CALL silence_audio_hook Call silence_audio_hook
F3A8 XOR A Stop siren
F3A9 LD ($A239),A
F3AC INC A A = 1
F3AD LD ($A23A),A Load var_a23a -- copy of noise pitch
F3B0 LD ($8E4A),A Self modify 8E49
F3B3 LD HL,$C006 Entry point for success music in bank 3
FALLTHROUGH
Prev: F32E Up: Map Next: F3B6