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83B5: Indirect calls for 48K/128K features
The main difference is in sound, but attract mode also has an alternate implementation in 128K mode.
Used by the routine at perp_sighted.
start_siren_hook 83B5 JP sfx_bipbow_2 No-op when in 48K mode -- likely siren
This entry point is used by the routines at main_loop and drive_sfx.
engine_sfx_play_hook 83B8 JP engine_sfx_play Call engine_sfx_play when in 48K mode
This entry point is used by the routines at main_loop, escape_scene, setup_game, check_user_input, handle_perp_caught and page_in_stage_128k.
silence_audio_hook 83BB JP sfx_bipbow_2 No-op when in 48K mode
This entry point is used by the routine at drive_sfx.
write_registers_hook 83BE JP sfx_bipbow_2 No-op when in 48K mode
This entry point is used by the routine at check_user_input.
turbo_sfx_play_hook 83C1 JP sfx_bipbow_2 No-op when in 48K mode
This entry point is used by the routine at drive_sfx.
engine_sfx_setup_hook 83C4 JP engine_sfx_setup Call engine_sfx_setup when in 48K mode
This entry point is used by the routines at main_loop and tick.
play_speech_hook 83C7 JP sfx_bipbow_2 No-op when in 48K mode
This entry point is used by the routine at bootstrap.
attract_mode_hook 83CA JP attract_mode Call attract_mode when in 48K mode
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