Chase H.Q. | Routines |
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The main difference is in sound, but attract mode also has an alternate implementation in 128K mode.
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Used by the routine at perp_sighted.
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start_siren_hook | 83B5 | JP sfx_bipbow_2 | No-op when in 48K mode -- likely siren | |
engine_sfx_play_hook | 83B8 | JP engine_sfx_play | Call engine_sfx_play when in 48K mode | |
This entry point is used by the routines at main_loop, escape_scene, setup_game, check_user_input, handle_perp_caught and page_in_stage_128k.
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silence_audio_hook | 83BB | JP sfx_bipbow_2 | No-op when in 48K mode | |
This entry point is used by the routine at drive_sfx.
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write_registers_hook | 83BE | JP sfx_bipbow_2 | No-op when in 48K mode | |
This entry point is used by the routine at check_user_input.
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turbo_sfx_play_hook | 83C1 | JP sfx_bipbow_2 | No-op when in 48K mode | |
This entry point is used by the routine at drive_sfx.
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engine_sfx_setup_hook | 83C4 | JP engine_sfx_setup | Call engine_sfx_setup when in 48K mode | |
play_speech_hook | 83C7 | JP sfx_bipbow_2 | No-op when in 48K mode | |
This entry point is used by the routine at bootstrap.
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attract_mode_hook | 83CA | JP attract_mode | Call attract_mode when in 48K mode |
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