Routines |
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This makes characters disappear, repainting the screen if required.
Used by the routines at character_sits and character_sleeps.
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character_sit_sleep_common | A462 | EX DE,HL | Move the route pointer back into HL | |||||||
A463 | LD (HL),$00 | Stand still - set the character's route to route_HALT ($00) (Note: This receives a pointer to a route structure which is within either a characterstruct or a vischar). | ||||||||
A465 | EX AF,AF' | (unknown) | ||||||||
A466 | LD A,($68A0) | If the global current room index matches C ... Jump to refresh code | ||||||||
A469 | CP C | |||||||||
A46A | JR Z,character_sit_sleep_refresh | |||||||||
Character is sitting or sleeping in a room presently not visible.
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A46C | DEC HL | Point HL at characterstruct's room member | ||||||||
A46D | DEC HL | |||||||||
A46E | DEC HL | |||||||||
A46F | DEC HL | |||||||||
A470 | LD (HL),$FF | Set room to room_NONE ($FF) | ||||||||
A472 | RET | Return | ||||||||
Character is visible - force a repaint.
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character_sit_sleep_refresh | A473 | LD A,L | Pointer HL at vischar's room member | |||||||
A474 | ADD A,$1A | |||||||||
A476 | LD L,A | |||||||||
A477 | LD (HL),$FF | Set room to room_NONE ($FF) | ||||||||
FALL THROUGH into select_room_and_plot.
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