Routines |
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This plots the specified glyph at the given screen address.
Used by the routine at wipe_message.
Note: This will only work for screen addresses that stay within their respective third of the screen.
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plot_single_glyph | 7D30 | PUSH HL | Preserve HL | |||||||||||||
7D31 | LD L,A | Point HL at the bitmap glyph we want to plot | ||||||||||||||
7D32 | LD H,$00 | |||||||||||||||
7D34 | ADD HL,HL | |||||||||||||||
7D35 | ADD HL,HL | |||||||||||||||
7D36 | ADD HL,HL | |||||||||||||||
7D37 | LD BC,$A69E | |||||||||||||||
7D3A | ADD HL,BC | |||||||||||||||
7D3B | PUSH DE | Preserve DE so we can return it incremented later | ||||||||||||||
7D3C | LD B,$08 | 8 rows | ||||||||||||||
glyph_loop | 7D3E | LD A,(HL) | Plot a byte (a row) of bitmap glyph | |||||||||||||
7D3F | LD (DE),A | |||||||||||||||
7D40 | INC D | Move down to the next scanline (DE increases by 256) | ||||||||||||||
7D41 | INC HL | Move to the next byte of the bitmap glyph | ||||||||||||||
7D42 | DJNZ glyph_loop | ...loop until the glyph is drawn | ||||||||||||||
7D44 | POP DE | Restore and point DE at the next character position to the right | ||||||||||||||
7D45 | INC DE | |||||||||||||||
7D46 | POP HL | Restore HL | ||||||||||||||
7D47 | RET | Return |
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