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E000: [Stage 2] Horizon graphic
The stage's skyline: 10 bytes wide by 24 rows, 240 bytes in all. It arrives at $5C00 with the rest of the per-stage data, and pre_shift_backdrop makes a copy at $5B00 rotated right by one nibble. Bit 0 of the horizontal scroll then picks between the two in draw_road, so the four pixel shift comes free.
graphic-bank1-e000
stage2_backdrop E000 DEFB $FF,$FF,$FF,$FF,$FF
E005 DEFB $FF,$FF,$FF,$FF,$FF,$00,$00,$0A
E00D DEFB $B7,$1D,$40,$AA,$BF,$FF,$FF,$00
E015 DEFB $00,$00,$5E,$BA,$80,$57,$FF,$FF
E01D DEFB $FA,$80,$02,$A5,$6F,$34,$02,$BF
E025 DEFB $FF,$FF,$FD,$70,$00,$00,$5A,$B8
E02D DEFB $05,$FF,$FF,$FF,$EA,$5C,$00,$00
E035 DEFB $BC,$25,$BE,$FF,$FF,$FF,$F7,$AE
E03D DEFB $00,$00,$6E,$A0,$07,$E7,$FF,$FF
E045 DEFB $FA,$77,$00,$2A,$B4,$00,$2B,$C1
E04D DEFB $FF,$FF,$D5,$A9,$C0,$01,$78,$15
E055 DEFB $FF,$D1,$FF,$F8,$00,$14,$70,$00
E05D DEFB $DB,$00,$AF,$80,$E3,$00,$00,$01
E065 DEFB $38,$01,$BD,$41,$DF,$84,$80,$48
E06D DEFB $40,$08,$1C,$2A,$F0,$02,$FF,$90
E075 DEFB $04,$02,$12,$02,$4F,$0F,$C0,$1D
E07D DEFB $FF,$80,$20,$10,$00,$00,$04,$01
E085 DEFB $FA,$36,$BF,$80,$80,$00,$0A,$80
E08D DEFB $2E,$B7,$D0,$03,$FF,$00,$00,$04
E095 DEFB $40,$00,$07,$2A,$E0,$01,$5F,$00
E09D DEFB $02,$00,$02,$00,$42,$01,$68,$00
E0A5 DEFB $3F,$00,$01,$00,$90,$00,$17,$00
E0AD DEFB $F4,$00,$1E,$00,$00,$00,$00,$00
E0B5 DEFB $03,$81,$7C,$06,$3D,$00,$01,$00
E0BD DEFB $28,$00,$15,$C0,$E7,$5F,$70,$40
E0C5 DEFB $00,$80,$00,$40,$02,$F1,$C1,$B1
E0CD DEFB $80,$10,$28,$00,$87,$10,$05,$1F
E0D5 DEFB $00,$00,$00,$0C,$44,$00,$18,$05
E0DD DEFB $0E,$00,$00,$00,$00,$01,$81,$40
E0E5 DEFB $60,$00,$F8,$00,$00,$00,$00,$00
E0ED DEFB $00,$3F,$00
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