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88D5: Clears the game screen attributes to zero
The 512 attribute bytes at $5900 cover the lower 16 character rows: the first is zeroed and an LDIR then rolls that zero across the rest of the block.
Used by the routines at load_stage and clear_playfield.
clear_playfield_attrs 88D5 LD HL,$5900
88D8 LD DE,$5901
88DB LD BC,$01FF
88DE LD (HL),L
88DF LDIR
88E1 RET
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