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Routines |
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This is the very first entry point. It's used to shunt the game image down into its proper position.
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| loaded | FDE1 | DI | Disable interrupts | |
| FDE2 | LD SP,$FFFF | Point SP at the topmost byte of RAM | ||
| FDE5 | LD BC,$9FE0 | Relocate the $9FE0 bytes at $5E00 down to $5B00 | ||
| FDE8 | LD HL,$5E00 | |||
| FDEB | LD DE,$5B00 | |||
| FDEE | LDIR | |||
| FDF0 | JP jump_to_main | Exit via jump_to_main | ||
| Prev: FAE0 | Up: Map | Next: FDF3 |