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FDE1: Loaded
This is the very first entry point. It's used to shunt the game image down into its proper position.
loaded FDE1 DI Disable interrupts
FDE2 LD SP,$FFFF Point SP at the topmost byte of RAM
FDE5 LD BC,$9FE0 Relocate the $9FE0 bytes at $5E00 down to $5B00
FDE8 LD HL,$5E00
FDEB LD DE,$5B00
FDEE LDIR
FDF0 JP jump_to_main Exit via jump_to_main
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