Routines |
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This is the very first entry point. It's used to shunt the game image down into its proper position.
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loaded | FDE1 | DI | Disable interrupts | |
FDE2 | LD SP,$FFFF | Point SP at the topmost byte of RAM | ||
FDE5 | LD BC,$9FE0 | Relocate the $9FE0 bytes at $5E00 down to $5B00 | ||
FDE8 | LD HL,$5E00 | |||
FDEB | LD DE,$5B00 | |||
FDEE | LDIR | |||
FDF0 | JP jump_to_main | Exit via jump_to_main |
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