Routines |
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This wipes and re-renders the visible tiles array into window_buf. It then zoomboxes the window_buf onto the screen and does a final plot after that.
Used by the routines at keyscan_break and escaped.
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screen_reset | A50B | CALL wipe_visible_tiles | Wipe the visible tiles array | |
A50E | CALL plot_interior_tiles | Render visible tiles array into the screen buffer | ||
A511 | CALL zoombox | Zoombox the scene onto the screen | ||
A514 | CALL plot_game_window | Plot the game screen | ||
A517 | LD A,$07 | Set A to attribute_WHITE_OVER_BLACK | ||
A519 | JP set_game_window_attributes | Set game window attributes (exit via) |
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