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A0F2: Increase morale by 5, score by 5
Used by the routine at pick_up_item.
increase_morale_by_5_score_by_5 A0F2 LD B,$05 Increase morale by 5
A0F4 CALL increase_morale
A0F7 JR increase_score Increase score by 5, exiting via it
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