Game status buffer |
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This holds a count byte followed by up to seven mask structures for the current room definition.
Used by the routines at setup_room and render_mask_buffer.
The first byte is a count, followed by <count> mask_t's, with the following format:
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interior_mask_data | 81DA | DEFB $00,$00,$00,$00,$00,$00,$00,$00 | ||||||||||||||||||
81E2 | DEFB $00,$00,$00,$00,$00,$00,$00,$00 | |||||||||||||||||||
81EA | DEFB $00,$00,$00,$00,$00,$00,$00,$00 | |||||||||||||||||||
81F2 | DEFB $00,$00,$00,$00,$00,$00,$00,$00 | |||||||||||||||||||
81FA | DEFB $00,$00,$00,$00,$00,$00,$00,$00 | |||||||||||||||||||
8202 | DEFB $00,$00,$00,$00,$00,$00,$00,$00 | |||||||||||||||||||
820A | DEFB $00,$00,$00,$00,$00,$00,$00,$00 | |||||||||||||||||||
8212 | DEFB $00 |
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