Game status buffer |
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This holds a position (type: tinypos_t). This is populated when a vischar or item is readied for plotting. It's then used to control the rendering of masks into the mask buffer.
guards_follow_suspicious_character also uses it as a scratch space.
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tinypos_stash_x | 81B2 | DEFB $01 | ||
tinypos_stash_y | 81B3 | DEFB $00 | ||
tinypos_stash_height | 81B4 | DEFB $06 |
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