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691A: Squash stack, goto main
This is called by transition or enter_room to restart the game's main loop, after they have performed a scene change.
Used by the routines at transition and enter_room (a fall through).
squash_stack_goto_main 691A LD SP,$FFFF Set stack to the very top of RAM
691D JP main_loop Jump to the start of the game's main loop
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