Routines |
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This is called by transition or enter_room to restart the game's main loop, after they have performed a scene change.
Used by the routines at transition and enter_room (a fall through).
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squash_stack_goto_main | 691A | LD SP,$FFFF | Set stack to the very top of RAM | |
691D | JP main_loop | Jump to the start of the game's main loop |
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