Shovel |
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The shovel is used to clear the blockage in tunnel room 50. |
Key |
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Keys are used to unlock doors. There are three in the game: red, yellow and green. |
Lockpick |
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The lockpick can open any locked door, but takes 255 game ticks (defined at B49F). |
Compass |
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The compass is an escape item. |
Purse |
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The purse is an escape item. |
Papers |
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The papers are an escape item. |
Wiresnip |
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The wiresnips are used to break through fences. They take 96 game ticks (defined at B48B). |
Food |
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The food attracts a guard dog. |
Poison |
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The poison is used on the food to kill a guard dog. |
Torch |
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The torch illuminates tunnels when held. |
Uniform |
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The uniform disguises the hero as a guard. Guards will not recognise the hero, but the commandant will. It is also an escape item. |
Bribe |
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The bribe is used to make another prisoner cause a distraction. |
Radio |
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No known use. |
Parcel |
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The red cross parcel contains items . |