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E11A: [Stage 4] Per-stage difficulty settings
E11A DEFB $0A How often cars spawn. Lower values spawn cars more often.
E11B DEFB $28 Base for the perp's lane-change timer (perp_lane_change_base, Main.c:10093); reset value adds rng & 31
E11C DEFB $1E Base for the perp's approach timer (perp_approach_base, Main.c:10243); reset value adds rng & 15
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