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C25E: [Stage 3] Object graphic definitions (left)
Graphic definition for object 1 - TUNNEL_LIGHT
C25E DEFB $7E Hit coord min (furthest)
C25F DEFB $BC Hit coord max (nearest)
C260 DEFB $50 How far to push hero car away if hit
C261 DEFW $E1E9 Argument - tunnellight
C263 DEFW $924D [out-of-bounds] Address of routine draw_tunnel_light_left
Graphic definition for object 2 - OVERHEAD_BRIDGE
C265 DEFB $78 Hit coord min (furthest)
C266 DEFB $9A Hit coord max (nearest)
C267 DEFB $46 How far to push hero car away if hit
C268 DEFW $6F26 [$D326] Argument for routine passed in DE
C26A DEFW $9052 [out-of-bounds] Address of routine draw_overhead
Graphic definition for object 3 - SHORT_POLE
C26C DEFB $60 Hit coord min (furthest)
C26D DEFB $90 Hit coord max (nearest)
C26E DEFB $28 How far to push hero car away if hit
C26F DEFW $7E05 Argument - stretchy_shortpole
C271 DEFW $916C [out-of-bounds] Address of routine draw_stretchy_object_left
Graphic definition for object 4 - TOWER_BLOCK
C273 DEFB $A8 Hit coord min (furthest)
C274 DEFB $F0 Hit coord max (nearest)
C275 DEFB $3C How far to push hero car away if hit
C276 DEFW $6AA1 [$CEA1] Argument for routine passed in DE
C278 DEFW $916C [out-of-bounds] Address of routine draw_stretchy_object_left
Graphic definition for object 5 - SPEED_LIMIT_SIGN
C27A DEFB $84 Hit coord min (furthest)
C27B DEFB $B6 Hit coord max (nearest)
C27C DEFB $50 How far to push hero car away if hit
C27D DEFW $73A8 [$D7A8] Argument for routine passed in DE
C27F DEFW $916C [out-of-bounds] Address of routine draw_stretchy_object_left
Graphic definition for object 6 - TELEGRAPH_POLE
C281 DEFB $84 Hit coord min (furthest)
C282 DEFB $B6 Hit coord max (nearest)
C283 DEFB $50 How far to push hero car away if hit
C284 DEFW $75E0 [$D9E0] Argument for routine passed in DE
C286 DEFW $916C [out-of-bounds] Address of routine draw_stretchy_object_left
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