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C000: [Stage 3] Horizon graphic
The stage's skyline: 10 bytes wide by 24 rows, 240 bytes in all. It arrives at $5C00 with the rest of the per-stage data, and pre_shift_backdrop makes a copy at $5B00 rotated right by one nibble. Bit 0 of the horizontal scroll then picks between the two in draw_road, so the four pixel shift comes free.
graphic-bank6-c000
stage3_backdrop C000 DEFB $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF
C008 DEFB $FF,$FF,$BF,$F5,$FF,$FF,$FF,$7F
C010 DEFB $F8,$00,$0F,$FF,$F5,$EB,$FF,$BF
C018 DEFB $FF,$FF,$BA,$AA,$AF,$E9,$BF,$FD
C020 DEFB $FF,$FF,$FF,$37,$F8,$00,$0F,$FF
C028 DEFB $F5,$FB,$FD,$7F,$FF,$FF,$BD,$55
C030 DEFB $5D,$E9,$BF,$FD,$FF,$EF,$FF,$07
C038 DEFB $FF,$FF,$F8,$FF,$F5,$EB,$FD,$7B
C040 DEFB $FF,$FF,$BF,$1F,$D8,$55,$BF,$F5
C048 DEFB $FF,$E9,$FF,$07,$FF,$9F,$A8,$7F
C050 DEFB $F5,$FF,$B5,$D9,$FF,$FF,$BF,$91
C058 DEFB $58,$7F,$BF,$FF,$BF,$E9,$FF,$07
C060 DEFB $DE,$9A,$A8,$7A,$F5,$97,$35,$D8
C068 DEFB $3F,$FF,$9B,$F1,$5F,$FF,$BF,$97
C070 DEFB $3F,$A8,$3F,$07,$FF,$FA,$A9,$FA
C078 DEFB $F5,$90,$35,$F8,$3F,$FF,$83,$F0
C080 DEFB $19,$FF,$BF,$9F,$FF,$88,$26,$FF
C088 DEFB $C0,$FA,$B1,$FA,$F5,$81,$55,$80
C090 DEFB $25,$FF,$81,$FF,$F1,$FF,$BF,$81
C098 DEFB $FF,$88,$26,$FF,$C0,$F2,$01,$FA
C0A0 DEFB $F0,$01,$55,$80,$25,$52,$81,$F2
C0A8 DEFB $01,$8F,$B0,$01,$FF,$8F,$E6,$B2
C0B0 DEFB $FF,$E2,$01,$8A,$F0,$01,$55,$82
C0B8 DEFB $87,$F2,$AB,$E2,$01,$8F,$F0,$01
C0C0 DEFB $FF,$82,$80,$02,$57,$E3,$FF,$0F
C0C8 DEFB $00,$01,$55,$83,$80,$02,$AA,$00
C0D0 DEFB $00,$00,$00,$01,$FF,$80,$00,$02
C0D8 DEFB $56,$00,$00,$00,$00,$01,$55,$00
C0E0 DEFB $00,$02,$02,$00,$00,$00,$00,$01
C0E8 DEFB $FF,$00,$00,$03,$FE,$00,$00,$00
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