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C000: [Stage 1] Horizon graphic
The stage's skyline: 10 bytes wide by 24 rows, 240 bytes in all. It arrives at $5C00 with the rest of the per-stage data, and pre_shift_backdrop makes a copy at $5B00 rotated right by one nibble. Bit 0 of the horizontal scroll then picks between the two in draw_road, so the four pixel shift comes free.
graphic-bank1-c000
stage1_backdrop C000 DEFB $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF
C008 DEFB $FF,$FF,$F0,$25,$5D,$7F,$5F,$FF
C010 DEFB $FF,$AF,$0E,$A5,$B8,$08,$2B,$BA
C018 DEFB $87,$D7,$F5,$55,$E3,$02,$57,$02
C020 DEFB $15,$FC,$02,$AB,$A8,$02,$B0,$80
C028 DEFB $0B,$80,$BF,$EE,$01,$56,$38,$00
C030 DEFB $58,$00,$07,$51,$7C,$D6,$02,$AC
C038 DEFB $E2,$A0,$0E,$08,$0A,$AF,$F0,$69
C040 DEFB $41,$51,$85,$58,$03,$82,$01,$DF
C048 DEFB $C0,$34,$0A,$02,$2A,$FF,$00,$E0
C050 DEFB $80,$BA,$F8,$0E,$00,$68,$55,$FF
C058 DEFB $80,$10,$53,$C4,$57,$80,$03,$D2
C060 DEFB $AF,$FF,$F0,$00,$FE,$00,$8A,$F8
C068 DEFB $0E,$A5,$7F,$FF,$FA,$04,$FF,$40
C070 DEFB $01,$5D,$47,$08,$FF,$5D,$DD,$7F
C078 DEFB $FF,$E0,$0A,$23,$E1,$C3,$FA,$AA
C080 DEFB $AA,$AF,$57,$F4,$01,$04,$74,$07
C088 DEFB $F5,$55,$11,$55,$AA,$FE,$80,$00
C090 DEFB $AF,$BF,$AA,$00,$02,$2A,$57,$7F
C098 DEFB $D0,$00,$15,$FD,$7F,$D4,$00,$45
C0A0 DEFB $4A,$FF,$FA,$A0,$2A,$AB,$F8,$02
C0A8 DEFB $A8,$08,$95,$FF,$FC,$14,$11,$7F
C0B0 DEFB $80,$00,$04,$00,$01,$7F,$E0,$02
C0B8 DEFB $00,$78,$00,$00,$02,$80,$0A,$FF
C0C0 DEFB $00,$01,$40,$C0,$00,$00,$00,$50
C0C8 DEFB $01,$FE,$00,$00,$2B,$00,$00,$00
C0D0 DEFB $00,$08,$02,$B0,$00,$00,$00,$00
C0D8 DEFB $00,$00,$00,$05,$A1,$E0,$00,$00
C0E0 DEFB $00,$00,$00,$00,$00,$00,$17,$00
C0E8 DEFB $00,$00,$00,$00,$00,$00,$00,$00
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