Game status buffer
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68A0: Room index
This holds the index of the room that the hero is presently in, or 0 when he's outside.
The possible room numbers are as follows:
Room
Description
Movable Object
Items
0
Outdoors / exterior / main map
-
Green key
1
Lowest hut, right hand side
-
Poison
2
Middle hut, left hand side (Hero's start room)
-
Stove
3
Middle hut, right hand side
-
-
4
Highest hut, left hand side
-
-
5
Highest hut, right hand side
-
-
6
(unused index)
-
-
7
Corridor
-
-
8
Corridor
-
-
9
"Crate"
Crate
Shovel
10
"Lockpick"
-
Lockpick
11
Commandant's office
-
Papers
12
Corridor
-
-
13
Corridor
-
-
14
Guard’s quarters 1
-
Torch
15
Guard’s quarters 2
-
Uniform, Yellow key
16
Corridor
-
-
17
Corridor
-
-
18
“Radio”
-
Radio
19
“Food”
-
Food
20
"Red Cross parcel"
-
From parcel: Purse, Wire snips, Bribe, Compass
21
Corridor
-
-
22
Corridor to solitary
-
Red key
23
Mess hall, right room
-
-
24
Solitary confinement
-
-
25
Mess hall, left room
-
-
26
(unused index)
-
-
27
(unused index)
-
-
28
Lowest hut, left hand side
Stove
-
29
Tunnel 2, start of
-
-
30
Tunnel 2
-
-
31
Tunnel 2
-
-
32
Tunnel 2
-
-
33
Tunnel 2
-
-
34
Tunnel 2, end of
-
-
35
Tunnel 2
-
-
36
Tunnel 2
-
-
37
Tunnel 1, start of
-
-
38
Tunnel 1
-
-
39
Tunnel 1
-
-
40
Tunnel 1
-
-
41
Tunnel 1
-
-
42
Tunnel 1
-
-
43
Tunnel 1
-
-
44
Tunnel 1
-
-
45
Tunnel 1
-
-
46
Tunnel 1
-
-
47
Tunnel 1
-
-
48
Tunnel 1, end of
-
-
49
Tunnel 1
-
-
50
Tunnel 1 (initially blocked)
-
-
51
Tunnel 2
-
-
52
Tunnel 2
-
-
room_index
68A0
DEFB $00
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