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68A0: Room index
This holds the index of the room that the hero is presently in, or 0 when he's outside.
The possible room numbers are as follows:
Room Description Movable Object Items
0 Outdoors / exterior / main map - Green key
1 Lowest hut, right hand side - Poison
2 Middle hut, left hand side (Hero's start room) - Stove
3 Middle hut, right hand side - -
4 Highest hut, left hand side - -
5 Highest hut, right hand side - -
6 (unused index) - -
7 Corridor - -
8 Corridor - -
9 "Crate" Crate Shovel
10 "Lockpick" - Lockpick
11 Commandant's office - Papers
12 Corridor - -
13 Corridor - -
14 Guard’s quarters 1 - Torch
15 Guard’s quarters 2 - Uniform, Yellow key
16 Corridor - -
17 Corridor - -
18 “Radio” - Radio
19 “Food” - Food
20 "Red Cross parcel" - From parcel: Purse, Wire snips, Bribe, Compass
21 Corridor - -
22 Corridor to solitary - Red key
23 Mess hall, right room - -
24 Solitary confinement - -
25 Mess hall, left room - -
26 (unused index) - -
27 (unused index) - -
28 Lowest hut, left hand side Stove -
29 Tunnel 2, start of - -
30 Tunnel 2 - -
31 Tunnel 2 - -
32 Tunnel 2 - -
33 Tunnel 2 - -
34 Tunnel 2, end of - -
35 Tunnel 2 - -
36 Tunnel 2 - -
37 Tunnel 1, start of - -
38 Tunnel 1 - -
39 Tunnel 1 - -
40 Tunnel 1 - -
41 Tunnel 1 - -
42 Tunnel 1 - -
43 Tunnel 1 - -
44 Tunnel 1 - -
45 Tunnel 1 - -
46 Tunnel 1 - -
47 Tunnel 1 - -
48 Tunnel 1, end of - -
49 Tunnel 1 - -
50 Tunnel 1 (initially blocked) - -
51 Tunnel 2 - -
52 Tunnel 2 - -
room_index 68A0 DEFB $00
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